Friday 11 November 2011

Compare 2 Movies


Movie 1:

Training day
Movie 2 :
Fight club

1.     Equilibrium

A young police officer has a training with a experienced narcotics detective.

 

A man/narrator can't sleep and tries different alternatives until he creates his own club for fighting with a friend Tyler Durden

2.     Disturbance

The narcotics detective makes the young officer do illegal things and the young officer begins to find out the truth about his trainer that he owes Russians a lot of money for a killing he did in Las Vegas.


 

Fight club becomes more than a fight club, it becomes an underground cult and it seems Tyler Durden is taking over

3.     Protagonist

The young police officer is an innocent detective just trying to protect the street from drugs and narcotics.


The narrator is the protagonist and actually has no name in the movie. Has deep seeded issues with himself.

4.     Plan

The young police officer has to expose his corrupt trainer while trying to survive the obstacles the narcotics detective has put him through.


He must try to find out what is going on and stop the underground cult before things get out of hand

5.     Obstacle

The narcotics officer makes the young police officer take drugs, perform an armed robbery and almost has him killed.



Tyler Durden is coming up with new plans leaving the narrator to figure out what is going on next.

6.     Complications

The narcotics officer robs a friend and kills him for money and later tries to have the young police officer killed.





Tyler Durden disappears while the cult goes independent and continues without a leader.

7.     Timeout

The young officer is able to escape his killers after the killers find out that the young officer saved the killers little cousin earlier that day.



A friend of the narrator is killed after performing a mission.

8.     Crisis

The narcotics detective made his escape so the young officer must stop him


The narrator must track down Tyler Durden and find out how to stop the cult.

9.     Climax

The young police officer finds him and a gun battle and fighting happens and the young officer doesn't kill the detective.



After searching for Tyler Durden, someone then calls the narrator Tyler Durden. After the narrator being confused Tyler Durnden shows up and explains that the narrator is Tyler Durden and that Tyler Durden is actually the narrators imaginary friend. The narrator tries to stop the cult and finds out that the cult is about to blow up some buildings.

10.   Resolution

The young officer walks away and takes the money while the narcotics detective gets killed by the Russians



The narrator couldn't  stop the cult but is able to stop Tyler Durden appearing in his head. Buildings are still blown up.

Munchkin Experience

From what I've seen and told the game is similar to dungeons and dragons but i don't really know how similar. I tried getting into the game but for some reason I just couldn't focus on it, from the start there was just too much reading which isn't a bad thing but for games usually reading takes away the fun from the game. Also I think it was because of the graphics weren't to appealing to me which is why (as bad as it sounds) I didn't really give the game a chance. It seemed as well that the game has different expansions which is a good thing because it allows it so the game can appeal to different users or gives users a bit of variety.

I think games today need to use less text and look more towards voice-overs because some people get turn off by the fact that they have to read excessive amounts, people just want to explorer straight away and try and figure out it out for themselves.

Thursday 10 November 2011

Define fun + Fun game

Define fun
One of my favorite games is the Hitman series.

Objectives
The objective of the game is to complete each mission and progress through the story. Each mission there is always a target or targets which the main character, a Hitman, must execute and there may also be objectives you must perform as well. You must figure out how to complete the mission silently making the executions look like accidents and not compromising your identity because you are a hitman.

Obstacles
Obstacles of the game include
Security areas: Sometimes there are security areas which you will need an access card or special disguise to get in.
Security guards: Security guards block you from entering areas, search you for weapons and can attack you.
Innocent people: They can blow your cover, report you, be witnesses. So you have to make sure no one is around when performing a kill or kill the witnesses.

How does the game gradually challenge the player?
The game challenges its player by making missions more difficult, players would have to figure out and learn the area and their target(s) before they make a move, the targets are more exposed making it hard to get a silent kill, hidden targets or disguised enemies and enemies harder to kill. I like how the player has to learn its environment, its surroundings, its enemies and target because it gives the player a chance to come up with their own strategy and plan of attack.
I believe the game is fun because it gives a bit of control to the player, that players can choose a different path to completing a mission. You can either play silent and cause 'accidents' to the targets or assonate them without anyone the wiser or you can go in guns blazing and execute anyone in your way and be reckless.

Defining fun
I believe fun is something that makes you want to come back for more, doing the same thing but having different experience each time regardless of you knowing the outcome. This is what this game does, it has replay value for each mission wanting you to explore more ways to complete it but will always result in the same outcome. Also fun is exploring new ways, this game makes the impossible possible allowing us to explore the way of a hitman and this takes us out of reality and imerses us into a new world and environment.

Followers